#ifndef GAMEMESSAGES_H
#define GAMEMESSAGES_H

#include "MessageIdentifiers.h"

enum GameMessageId
{
	ID_GAME_MESSAGE_1 =  ID_USER_PACKET_ENUM + 1,
	YOU_PLAY ,
	YOU_WAIT ,
	YOU_WON ,
	YOU_LOST ,
	LOBBY_PLAYER_READY ,
	LOBBY_PLAYER_NOT_READY ,
	GAMMING_PLAYER_READY,
	GAMMING_PLAYER_NOT_READY,
	CLIENT_WORD
};
bool isGameMessageIdValid(unsigned char);
unsigned int getLastGMId();
#endif